I consider myself an “accidental inventor.” I’ve been a tinkerer all my life, and lately I had been creating family games, but I never considered myself an inventor. Not until those unforgettable three months in early 2014 when I won BigLeap’s “Games that Make Us Smarter” challenge, and went on to sign a license agreement for a game with FoxMind.
So you've been working on a game idea for years — writing and rewriting rules, sweating over just the right theme, working endlessly on the graphic design, scrounging components from other games, cutting and taping and cobbling together pieces and parts, and then playtesting with family and friends over and over and over again. You finally get it to the point where you think it can become a real, live product. Out there in the marketplace, for the whole world to buy. The ultimate proving ground.
What happens when you assemble a team of all-star game designers to create new casual games? You get the Titan Series, an upcoming line from our friends at Calliope Games. We recently reached out for an interview to learn more.
If crowdfunding were a spectator sport, Kickstarter would be the modern-day demolition derby for intellectual property disputes. It has never been easier for game publishers to get themselves into a head-on intellectual property pileup.
Publishing board games brings the risk of possible disputes over intellectual property. New companies often make mistakes — here are the top 3 most common intellectual property mistakes I have seen as an attorney at law.