Articles

Articles by our editors about casual games and the board game industry.

(Above image credit: news.byu.edu)

For quite some time, video games have been the subject of sometimes heated debates. Parents and “concerned experts” have questioned their content and how much time one should spend playing them.

The fifth annual Jack Vasel Memorial Fund auction is in full swing, and it has already raised over $60,000. The auction is the primary fundraiser for the Jack Vasel Memorial Fund, which provides financial help for people in the board gaming community who face a catastrophic event not of their own making.

One of the best tools in gaming's arsenal to expand the range of people playing games is an engaging theme. A game may be incredibly well designed, but it's hard to tell that from the box, and so its theme often has to do the heavy lifting of drawing in potential players.

I consider myself an “accidental inventor.” I’ve been a tinkerer all my life, and lately I had been creating family games, but I never considered myself an inventor. Not until those unforgettable three months in early 2014 when I won BigLeap’s “Games that Make Us Smarter” challenge, and went on to sign a license agreement for a game with FoxMind.

So you've been working on a game idea for years — writing and rewriting rules, sweating over just the right theme, working endlessly on the graphic design, scrounging components from other games, cutting and taping and cobbling together pieces and parts, and then playtesting with family and friends over and over and over again. You finally get it to the point where you think it can become a real, live product. Out there in the marketplace, for the whole world to buy. The ultimate proving ground.

Matt Leacock is a game design legend, particularly in the realm of cooperative games. As the designer of Pandemic, Forbidden Island, and Forbidden Desert, he has risen to international acclaim

What happens when you assemble a team of all-star game designers to create new casual games? You get the Titan Series, an upcoming line from our friends at Calliope Games. We recently reached out for an interview to learn more.

How Unpub has improved Planet Chasers, a game of solar system exploration in which all players share the same dice roll to move their rockets, but must decide when to spend fuel to use the full roll.

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