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Articles

Articles by our editors about casual games and the board game industry.

Molly Zeff, designer of Wing It, shares her top 5 favorite party games that have a unique game design.

Cackleberry Games is a fledgling publishing company who just launched their first game on Kickstarter: Gardens of Babylon. Read our interview with the creator, Rob Thompson.

Kolossal Games is a relatively new publisher in the gaming scene who has gained traction recently with Kickstarter hits like Western Legends and Eclipse: Second Dawn for the Galaxy.

Corwin Riddle is as intriguing and captivating as his name implies. Corwin has recently launched his first Kickstarter campaign through his company, Strange Space Games, for Arcane Alley. The Kickstarter looks phenomenal and is nearly fully funded (at the time of writing). Plus, Corwin is a writer like myself, so I knew I had to talk with him. Without further ado, here is my interview.

Quick Simple Fun Games is the epitome of a game publisher focused on creating an enriching experience through casual games. We recently had the opportunity to interview them.

From The Travellers Tour in 1822 all the way to Kickstarter games in 2010 and Gloomhaven in 2017, this infographic sums up the history of board gaming in North America.

Do you get headaches or feel anxiety when you use Board Game Geek? Do you enter the site hoping to find a fun new game, but run away feeling too overwhelmed to continue? You're not alone.

Every year the board game industry grows and incorporates more and more dedicated players. The last few years have been termed the "board game renaissance," and in a lot of ways, it truly is the best era in gaming thus far. By the time industry magazine ICv2 reports of the most recent figures (typically 10-20% annual growth since around 2008), a plethora of new board game publishers have already sprung up. With the growth of Kickstarter, starting a publishing company has become a lot more accessible for those that don't have the financial resources to afford printing thousands of copies of a game on their own.

Running a Kickstarter campaign is a lot of work. There are a plethora of hoops that a creator must jump through in order to be successful.

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