Game Design | Casual Game Revolution

Game Design

Crack jokes, throw punches, and spend your last gold piece on the fine brews of The Red Dragon Inn by SlugFest Games. Plus: exploring the perspectives of world-famous game designers, lessons learned while raising children as gamers, Essen Spiel 2015 recap, busting common board gaming myths, and an in-depth look at U.S. Games Systems.

One of the best tools in gaming's arsenal to expand the range of people playing games is an engaging theme. A game may be incredibly well designed, but it's hard to tell that from the box, and so its theme often has to do the heavy lifting of drawing in potential players.

I consider myself an “accidental inventor.” I’ve been a tinkerer all my life, and lately I had been creating family games, but I never considered myself an inventor. Not until those unforgettable three months in early 2014 when I won BigLeap’s “Games that Make Us Smarter” challenge, and went on to sign a license agreement for a game with FoxMind.

Matt Leacock is a game design legend, particularly in the realm of cooperative games. As the designer of Pandemic, Forbidden Island, and Forbidden Desert, he has risen to international acclaim

How Unpub has improved Planet Chasers, a game of solar system exploration in which all players share the same dice roll to move their rockets, but must decide when to spend fuel to use the full roll.

FireBreak is a cooperative forest fire fighting game. It was made better over a series of Unpub events because of designers and players who were willing to play it and offer constructive feedback.

Sen-Foong Lim and Jay Cormier are the game design duo behind But Wait, There's More!, an infomercial-style improvisation game now on Kickstarter. In this interview, we find out more about them and some tips for game designers.

Dungeon Roll: Legends is a brand new set of Heroes that will make the smash-hit game Dungeon Roll even more epic! Plus: a look at gaming culture in the armed forces, how in-game accomplishments can keep a game fun even when you lose, 6 tips for organizing and running a regular game night, and how the Chicago Toy & Game Group is bringing casual gaming to the masses.

Legacy is an upcoming roleplaying/fantasy card game by designer Erick Harding along the lines of Magic: The Gathering. We found the artwork and production quality to be very polished. Upon learning more about the history of the game, we learned some surprising facts, so we set out to hear more from the designer.

Pages