SPONSORED: Have you ever played a board game so bad that you thought to yourself, "I could come up with a better game than this"?

Has this ever happened to you?

You just bought the latest “hotness” that all your friends are talking about. You open it up, nearly salivating, anticipating how much fun you’re about to have.

You open it up, lay out all the components, and settle in to try it for the first time.

Then it happens…

The gameplay isn’t so great. In fact, it’s bad.

The rulebook appears to have been written by a five-year old.

And it’s nowhere near as much fun as you expected.

“There goes another 40 bucks”, you say. “I could come up with a better game than this!”

Well, why don’t you!?!?

Whether you’ve been inspired to make a better game than the one you’ve just played, the game you really want hasn’t been made yet, or you just really love playing board games, making your own game is an amazing experience!

Board Games are Entering a Renaissance Period

The great news is there’s never been a better time to create your own board game.

  • They are more popular than ever. In fact, Conventions (Cons) are seeing record-breaking attendance.
  • Tabletop games made over $100 Million on Kickstarter in 2016 alone (as the highest ranking category on the whole platform)
  • More everyday people (just like you!) are not only designing games, they’re making money from them (and you could too!)

So, what does this mean for you? Well, tons of opportunities! If you already love playing games, then why not make your own?

It’s a lot of fun, and you never know…you might just create the next Cards Against Humanity or Settlers of Catan!

Imagine how it will feel when you see your own game on the shelf of your local board game store, side-by-side with so many other games you love.

But how do you get started creating and selling your own game?


Getting Started

It all starts with an idea.

It might be a theme you’ve never seen in a game, but always wanted to try.

Perhaps it’s an idea you’ve had in your head for a while, but just didn’t know what to do with it.

Maybe you’re thinking about how you could make that really bad game you just played so much better.

You too can create your own game, even if you’ve never made anything “creative” before and don’t know where to start.

Start out by keeping the player experience in mind. How do you want players to feel when they’re playing your game? This will trump all other decisions, and will actually make it easier to make changes to your game. Does it improve on this feeling? No? It’s gone!

The key is to get your idea to the table quickly. Don’t worry about having all the right components, or every single card created, just try out the simplest version of the game in your head that you can put together with whatever you have on hand to see if the idea works!

This is where most people get tripped up. Don’t let this happen to you.

Don’t let perfection get in the way of getting your game to the table.

Once you create this very simple version of your game, you’ll test out your idea. Then you’ll make changes, trying to make it better with every version. Some will work. Some won’t. But you won’t know until you test them. This is called playtesting, and it’s a crucial step in creating your game.

You’ll keep playtesting your game, and over time, it will become a solid, functioning game. Just make sure it’s conveying that same player experience and feeling that you were aiming for!

Improving Your Skills

To become a better board game designer, you can do many things, including:

  • Play a lot of games (I know, what a hardship!)
  • Playtest other designers' games (you’ve got to give before you take)
  • Learn from other game designers (they can give a lot of great tips and feedback)
  • Think outside the box (look for themes and ideas that nobody has done yet)
  • Write down every game idea you have (make sure to keep a notebook handy!)

But the absolute best way to become better is to get your game ideas to the table quickly, and playtest the stuffing out of them! Keep tweaking and improving your game all the time.

Remember, the first version you bring to the table will not look like your final game.

Pitch or Self-Publish (Kickstarter, anyone?)

With the abundance (or some say over-abundance) of tabletop games appearing on Kickstarter, this would seem the obvious choice. But wait! There’s a lot to consider when making the choice of how to publish your game.

If you self-publish (through Kickstarter, another crowdfunding platform, or directly), you are essentially starting a business. Make no doubt about it. You’ll be responsible for getting your game manufactured, distributed, marketed, etc. If you’re looking to start your own business and take on all the responsibilities that come with this, then great! Otherwise, a traditional publisher may be a better fit for you.

If a traditional publisher signs your game, they’ll do all the heavy lifting. You’ll get a royalty (a percent of sales) for each copy sold, and you can focus your time on game design rather than running a business.

So, which method is best? It really depends. What’s right for you might not be right for the next game designer.

So, are you ready to create the next big hit board game?

Check out this FREE video that goes a bit more in depth, showing you exactly what you need to do, step-by-step, to get that idea out of your head and share it with the world.