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Stronghold Games releases a new line of casual card games - is this a new direction for them?

Plus: details about the Casual Game Revolution, 7 tips for learning and teaching a game more effectively, what "casual" means to game elitists and newbies, and how casual games were perfect for an international student event.

Page Count: 
44
Issue Number: 
1
Issue Period: 
Fall 2012
Authors: 
Stronghold Games, Chris James, Cyrus Kirby, T.J. Crockett, Trent Howell