Casual Game Revolution | Casual Game Revolution

Casual Game Revolution

Casual Game Insider is fully funded and we are full speed ahead for our 5th year! Our Kickstarter campaign ended on August 8, 2016 with a total funding amount of $36,610.

There’s a wide range of card games this month, each with clever and unique themes such as secret communication, mischievous cats, and final judgement.

The Summer 2016 issue of Casual Game Insider has been released! We have also launched our 5th year Kickstarter campaign — help us get into hundreds of Books-A-Million stores.

The Spring 2016 issue of Casual Game Insider is now in stock and available for sale! Choose between our print and digital editions.

The Winter 2016 issue of Casual Game Insider is now in stock and available for sale! Choose between our print and digital editions.

The Fall 2015 issue of Casual Game Insider is now in stock and available for sale! Print and digital versions are available.

The Summer 2015 issue of Casual Game Insider has been released and is FREE to read for a limited time! We have also launched our 4th year Kickstarter campaign.

Forward, march! The Casual Game Revolution continues onward. We are proud to announce a new Casual Game Insider distribution deal with Ingram Periodicals, who serves over 6,000 newsstands across North America!

We are amazed at the continual support we receive for our company and Casual Game Insider magazine. At a time when "print is dead," our future looks brighter than ever thanks to our dedicated readers and sponsors. As we continue to reach a larger audience of casual game enthusiasts, we want to give something back to our supporters.

Before jumping into the world of game design, I paused to consider two things. First, I thought about what types of games I would like to design.  My answer was family-friendly games. I defined family-friendly as easy enough for a child to learn, yet with enough meaningful decisions to hold an adult’s attention. I also defined family-friendly as played in an hour or less. That time limit was not just in consideration of the shorter attention span of some children, but also because of typical family schedules. Between school, homework, soccer, dance lessons, etc., even sixty unscheduled minutes for a game can be hard to come by for some families.

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