Revolutionary

Casual Game Revolutionary badgeThe games that have received the Revolutionary award have not only passed our evaluation (and therefore are Recommended by our editorial staff), but also in our judgment meet one or more of the following conditions:

• Can be considered as "best-in-class" or genre-defining
• Has acheived a world-class level of quality and originality
• Has impacted the casual game industry in a major way

 


 

Dominoes with a kingdom building twist. Each turn, connect a new domino to your existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The game mechanics for obtaining the tiles is clever: the order of who picks first depends on which tile was previously chosen. Make sure to secure tiles with crowns- these royal treasures help to multiply the worth of your kingdom at the end of the game!

You are a team of adventurers – trapped in a cursed temple.

Together you must activate the magic gems in the temple chambers in order to banish the curse. Look out for one another. Some tasks can be accomplished only as a team – and you have only 10 minutes before the temple collapses!

Escape is a cooperative real-time game, that is not played in rounds. Instead, each player rolls as quickly and as often as he can with his five dice.
 

In this game of imagination and creative guesswork, players take turns playing the storyteller, telling a brief story based on a picture card. As the storyteller, you select a card from your hand, play it facedown, and speak a word, phrase, or sentence represented by the picture. The others play facedown the picture card from their own hand which best represents, to them, what you’ve said. The cards are shuffled and revealed, and each player votes for the image that they think inspired the storyteller’s brief tale.

Celestia is a cunning game of risk in a mythical universe. Choose the best moment to disembark the aircraft and discover her marvelous treasures!

What are these strange symbols on the map? They’re code for locations where spies must contact secret agents!

Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin!

Both teams race to contact all their agents, but only one team can win.

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