A game that primarily uses social interaction as the basis for gameplay.
“Loose lips sink ships” is a saying that dates back to the days of WWII. It also represents a vital wartime principle. There were lots of things that could give German spies away – rust-free staples in their documents, square-headed nails in the soles of their boots, and so on… This game offers everyone an opportunity to walk a mile in the shoes of both a spy who’s close to having their cover blown and a special agent who’s hot on the spy’s heels.
The matching game of crazy connections and logical links. Perfect for the entire family.
Take a word card or a picture card. The number tells you how many "guesses" you have. Two players secretly write words they associate with the card. Compare lists, move ahead 1 space for each matching word!
Corruption has infiltrated your agency. The kingpin must be taken down before the crooked cops take out the agent. You won’t be able to do it alone, but there’s no knowing who’s honest and who’s crooked. Do some investigating to figure out who’s who, but act fast; there aren’t enough guns for everyone.
What are these strange symbols on the map? They’re code for locations where spies must contact secret agents!
Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin!
Both teams race to contact all their agents, but only one team can win.