Magazine Issues | Page 5 | Casual Game Revolution

Magazine Issues

IELLO introduces Heroes of Normandie, a fast-paced WW2 strategy wargame inspired by Hollywood war movies. Plus: how Monopoly can help grow casual gaming, 10 tips for teaching younger gamers more complex games, a recap of the best new casual games at the Essen Spiel 2013 fair, and Michael Mindes of Tasty Minstrel Games (TMG) shares his success story.

Flash Point: Fire Rescue expansions make the original game even better. Plus: a behind-the-scenes look at the Spiel des Jahres award and a review of Hanabi, 15 things to consider when choosing games for the holidays, how the recommended age label is misleading people everywhere, and a look back at the first 40 years of Realm, a classic abstract game by a prolific designer.

TMG’s Kickstarter smash-hit dice game, Dungeon Roll, is fun for the whole family. Plus: 3 design tips to keep your strategy game casual, a free card game by casual game designer Daniel Solis, the threats that video game resellers are facing and how board games can help prevent the impending doom, a side-by-side comparison of online boardgaming platforms, an inside look at The Game Crafter and the impact of print-on-demand publishing on the industry, and a look back at the first year of Casual Game Insider.

Prepare for the race of a lifetime! Learn all about Gryphon Games’ Salmon Run. Plus: common beginners' mistakes when playing Hive, who "gamer girls" really are, and the links between favorite literary genres and game mechanics.

Queen Games’ Kingdom Builder has won the 2012 Spiel des Jahres award – learn how to play and find out how the publisher came to be. Plus: an in depth look at tabletop funding on Kickstarter by game weight, a new hierarchy of gamers, helpful tips from a successful game retailer, and what the board game industry can learn from the casual video game movement.

Stronghold Games releases a new line of casual card games - is this a new direction for them? Plus: details about the Casual Game Revolution, 7 tips for learning and teaching a game more effectively, what "casual" means to game elitists and newbies, and how casual games were perfect for an international student event.

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