2013 | Casual Game Revolution

2013

Deduce the antidote while hiding what you know from other players. Pass cards, discard, or steal from each other as your cards slowly count down to the moment of truth. Do you have the antidote? Or have you let the cure slip through your fingers?

Players push their luck, adding monsters into the dungeon and taking equipment away from the adventuring hero. Once every other player has bowed out, the last player left takes the hero through the dungeon.
 
If a hero you're taking through the dungeon succeeds, you earn one point; if the hero perishes, you take a wound. Earn two points and you win the game, take two wounds and you're eliminated.
 
Can you survive the dungeons you yourself had a hand in creating?
Amalgam is both nicely strategic and extremely easy to learn.
 
In the center of the table there is a grid of six-by-six cards that are laid out face up. Corner cards make up each of the four corners, while the remaining cards come from the deck of ingredient and spell cards.
 
Six making is the next evolution of chess! The rules are simple: Your goal is to build a tower of six or more disks with your color on top. On your turn, you will either start a new tower by adding a piece to the board, or capture an existing tower by moving another in play. The twist is that each tower moves like a different chess piece, based on the number of disks in that tower.
 

A dicey dungeon delve dripping with danger.

The dungeon lies before you! With your party of hearty companions and a few tricks up your sleeve, what will you risk to seek glory and fame? But all this fighting is certain to attract the attention of the dragon!

Mobilize your fingers for the ultimate six-sided skirmish! Field an army of cubes and then place them strategically on the board. Each cube has special powers: Strikers and Skulks are strong on the attack, while Grunts are better for defense. Once your cubes are in position, sound the trumpets and let the flicking begin! Try to knock your opponent's king off the board, aiming carefully not to get caught behind enemy lines. Triumph in your quest and crown yourself the Cube King!

Pass the sushi! In this fast-playing card game, the goal is to grab the best combination of sushi dishes as they whiz by. Score points for making the most maki rolls or for collecting a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value. But be sure to leave room for dessert or else you’ll eat into your score! Gather the most points and consider yourself the sushi master!

Coconuts is a dexterity game based on the "Monkey King" character from Chinese mythology.

In the game, players launch coconuts toward a field of cups in the middle of the playing area. Land in a cup, and you get to stack it on your player board; land in a cup on someone else's board, and you get to move it to yours. Whoever first completes a pyramid of six cups on his player board wins!

Ninja Dice is a fast-paced, push-your-luck dice game with a unique mechanic: it’s not just what you roll, where the dice land is important! Each turn in Ninja Dice you create a house filled with challenges and use your ninja skills to beat them. Move quick! The other ninjas are also rolling dice to attack you (and each other) because the ninja with the most treasure wins! Ninja Dice introduces a mechanic that allows certain dice to modify other dice based on how they land.

You don't have to know it all to win it all! Skōsh is the team-play trivia game for people who have more fun figuring it out than knowing it all. Draw from hundreds of questions, then pool your wits and take your best guess - you might miss the mark but the closer you get, the faster you advance. Keep score with a tug-of-war by trying to pull the puck away from your opponent's winning circle and into your own. It's free-wheeling fun for all whether you miss by a mile or win … by a Skōsh.

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