Board Gaming | Page 5 | Casual Game Revolution

Board Gaming

The Fall 2014 issue of Casual Game Insider is now in stock and available for sale! This is also our first issue to debut at many Barnes & Noble locations across America.

Join the hunt for evil creatures in Flying Frog's new deck-building card game, Dark Gothic. Plus: a behind-the-scenes look at Geek & Sundry's hit video series TableTop, 12 rogue gaming behaviors to avoid, a look back at how Apples to Apples came to be, protecting your game from intellectual property disputes, and reviews of many great games, including Spiel des Jahres winner Camel Up.

Dungeon Roll: Legends is a brand new set of Heroes that will make the smash-hit game Dungeon Roll even more epic! Plus: a look at gaming culture in the armed forces, how in-game accomplishments can keep a game fun even when you lose, 6 tips for organizing and running a regular game night, and how the Chicago Toy & Game Group is bringing casual gaming to the masses.

Independence is defined, roughly, as being able to do what you want, when you want, the way you want. When it comes to board gaming, this has been an impossibility for the blind and visually impaired communities for far too long. Players are stuck relying on friends and family to make the decisions for them. For the most part, it’s the decision making that makes a game. 64 Oz. Games is working to make games more accessible so blind and visually impaired players can be independent for the first time.

Originally published in Casual Game Insider, this article gives the details about our history, our philosophies on gaming, the problems in the industry, and our proposed solutions.

Playing board games is a unique experience which is fun, satisfying, intriguing, and challenging. With the board gaming experience being so varied, it got me thinking about why people love them so much. I know why I love playing board games. They provide an amazing way to socialize with others and build bonds of friendship

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