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Articles by our editors about casual games and the board game industry.

Back in the day, when Apple published its famous anti-Flash manifesto, people predicted the death of the browser-based game as a whole. But browser games are hard to kill: seven years later, people still play in their web browsers. Gaming portals like Kongregate now have HTML5 and Unity games, video streaming services like YouTube are also making the switch, and even Adobe announced its intention to "end-of-life" the platform by the year 2020.

Every year the board game industry grows and incorporates more and more dedicated players. The last few years have been termed the "board game renaissance," and in a lot of ways it truly is the best era in gaming thus far. By the time industry magazine ICv2 reports of the most recent figures (typically 10-20% annual growth since around 2008) a plethora of new board game publishers have already sprung up. With the growth of Kickstarter, starting a publishing company has become a lot more accessible for those that don't have the financial resources to afford printing thousands of copies of a game on their own.

These days board games are still fun and they do have an important role to play in our daily lives. But what will happen in 5, 10, or 20 years? As things progress, I think we might witness the extinction of “real” games.

One of the most intriguing inventions in the age of smartphones and wearable technology is augmented reality. For those of you who have never heard of it, augmented (or mixed) reality is a digital layer placed between your eyes and the outside world that can make you see things that are not actually there — everything from monsters and spaceships to opening hours and menus. The first time I encountered AR was when I tried a smartphone app called "HERE Maps" on Windows Phone: by using the phone's camera and its GPS, it was able to show me directions to the nearest shops, restaurants, and landmarks through the phone's screen.

Has this ever happened to you? You just bought the latest “hotness” that all your friends are talking about. But it’s nowhere near as much fun as you expected.

The designer of Arkham Horror, Defenders of the Realm, and Elder Sign discusses his next big game, based on the classic movie series Planet of the Apes.

From audience building and marketing skills, to game quality and accessibility, new project creators can learn a lot from giants like Exploding Kittens and Kingdom Death.

Some ideas just hit you like lightning. Once they've worked their way into the folds of your brain, they will not relent until they've achieved fruition.

There are myths galore that non-gamers buy into, thinking the hobby just isn’t for them. Here we address the top 10 board gaming myths.

Research firm Newzoo has released its latest quarterly findings where they noted that the global gaming market would grow by $108.9 billion this year. What is more, these findings cited that the most lucrative segment of the market would represent 42% of the worldwide gaming market. And by 2020, smartphone and tablet gaming was likely to form more than half of the total gaming market – if this trend is anything to go by.

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