Game Mechanics

Daily Magic’s Valeria: Card Kingdoms is designed to reward players as much as possible.

Plus: highlights from Gen Con 2016, 10 steps to bring your game to market (part 1), how storytelling has driven the resurgence of board gaming, an inside look at the Watch It Played! YouTube channel, and the origins of the hit game SET.

Authors: 
Naomi Laeuchli, Matt Thrower, Dann Albright, Steve Shields, Jesse Tannous, Elizabeth Mackness

Bezier Games' One Night Ultimate Vampire adds a new twist to the hit One Night series.

Plus: the ins and outs of deck-building games, the surprising origins of seven classic games, teaching art and design with board games, volunteering in the gaming community, and Calliope Games' new Titan Series.

Authors: 
Naomi Laeuchli, Jesse Tannous, Emil Polyak, Dann Albright, Danica Enyart

One of the best tools in gaming's arsenal to expand the range of people playing games is an engaging theme. A game may be incredibly well designed, but it's hard to tell that from the box, and so its theme often has to do the heavy lifting of drawing in potential players.

Build a galactic empire in Tiny Epic Galaxies, a 30-minute game by Gamelyn Games that offers an epic experience in a tiny box.

Plus: the rise of board game cafés, highlights from Gen Con 2015, problems with the Roll and Move mechanic, changing a game with variants and universal mutators, and Bananagrams' journey from 0 to 6.5 million copies sold.

Authors: 
Chris James, Matt Thrower, Charlie Hoopes, Naomi Laeuchli, Rich Hutnik, Eric Huemmer

Lamp Light's Nautilus Industries takes players deep under the sea for an extraordinary gaming adventure.

Plus: how tabletop games are manufactured, understanding game mechanics, the basics of board game crowdfunding, and the metamorphosis of Blue Orange Games.

Authors: 
Chris James, Kim Drayer, Kelly Graham, Skyler Nichol, Geoffrey Briggs, Brandan Parsons