Articles

Articles by our editors about casual games and the board game industry.

Publishing board games brings the risk of possible disputes over intellectual property. New companies often make mistakes — here are the top 3 most common intellectual property mistakes I have seen as an attorney at law.

How time flies! Can you believe the holidays are upon us already? Celebrate this amazing time of year with some great games! Here are our favorite picks for the 2014 holiday season.

The links between favorite literary genres and game mechanics can lead to a very satisfying and entertaining play experience.

Renegade Game Studios is a brand new game publisher that came seemingly out of the blue, yet has completely sideswiped us with their line of games. We wanted to know who was behind it, so we reached out for an interview.

Foxtrot Games is a recently-launched independent publisher who is delivering some great products for casual gamers. We were curious to know who is behind Foxtrot Games and how they got started, so we reached out for an interview.

Playing games is not only entertaining, which is in itself a benefit and needed in order to be a “normal” person, they also teach life-skills, contribute to physical well-being, and help the gamer overcome nerves in real-world situations.

5Pax is a set of 10+ casual dice games that recently caught our attention on Kickstarter. We reached out to Dennis Consorte of Galliant Games to learn more about this game line and what players can expect.

Sen-Foong Lim and Jay Cormier are the game design duo behind But Wait, There's More!, an infomercial-style improvisation game now on Kickstarter. In this interview, we find out more about them and some tips for game designers.

Pack O Game is a series of tiny microgames that have raised over $30,000 on Kickstarter. These games appear to be ideal for casual gamers who are looking for portability. We reached out to the designer and publisher, Chris Handy, to learn more about these little gems.

It is clear that the casual video game explosion did not simply happen by accident. What can the board game industry learn from the casual video game industry?

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