Reiner Knizia | Casual Game Revolution

Reiner Knizia

Score points by playing tiles to create lines of matching colors. But leave no color behind, as your final score will be that of your lowest scoring color at the end of the game.

A two player set collection and hand management card game set in the Scottish Highlands, from the designer of Lost Cities and The Quest for El Dorado.

Explore in the first half of the game, landing on islands, spreading out settlers, and founding villages. During the second half, players will spread out from the villages they placed in the first half, connecting islands, gathering resources, and blocking other players.

A classic two player card game in which players take turns playing cards into different expeditions. Each expedition costs money, so be careful not to overextend yourself. At the end of each round, in each expedition count up the cards you've played into it and subtract the cost of the expedition to see how many points you scored.

A deck-building racing game in which players are competing to be the first to reach the legendary city of El Dorado. Play cards to cross the map and buy cards to help decide which path to take. Will you go by land or by sea? But watch out! Your opponents might block your way.

Set sail for an exciting adventure of strategy and skullduggery in this captivating card game. Storm your opponents’ merchant ships and seize valuable treasure. But watch your back matey – plundering pirates are out to capture your ships as well! The player with the most loot rules the high seas.

The research teams are outfitted and ready to embark on their adventures to find five forgotten cities. Who will lead the way to fantastic discoveries?

Each player guides a team of explorers on up to five expeditions. To advance along an expedition path, a card in the path’s color must be played for each step forward. The card must be of equal or greater value to the player’s card previously played on that path.

Gather the most precious gems to win!
In this exotically fun, family board game, players created twisting pathways for gathering gems and moving them along to an exit. Not every exit may belong to just one player; building occassional alliances with your opponents could be the key to ultimate success. Simple rules let everyone be a part of this intriguing adventure.