Party Game | Casual Game Revolution

Party Game

A game that primarily uses social interaction as the basis for gameplay.

In the cooperative party game Just One, one player is trying to guess a word. The other players each write down a one word clue, compare them, remove any that match, and then show the remaining words to the guesser. Can she figure out the word? Or did too many clues match and there’s not enough left to go on?

Players divide into two teams. The intelligence officer on each team uses picture cards to give clues to their teammates in real time, directing them around the city, as they race to find clues and be the first to solve the crime, all while avoiding the cops!

Bluffing, deduction, and push-your-luck all come together to present a light, tense game, that’s all about trying to push your opponents a step too far — while never going overboard yourself.

Players make sculptures, and attempt to guess each others creations.

Each round, one player takes on the role of a dreamer, closing their eyes and trying to guess the words listed on the dream cards based on the one word clues given by the other players.
 
But not all the players want the dreamer to guess correctly! While the fairies will give accurate clues, the boogeymen try to mislead the dreamer, and the sandman hopes to achieve balance in the dreams, alternating between good clues and bad ones. 
 

Two teams of codebreakers compete to crack the other team’s codes while correctly identifying their own. Each team has a series of code words each associated with a number. Every round, a member of your team will draw a card with three numbers on it and must give clues associated with the code words, to help your team guess the numbers. Be careful! The other team is listening to your clues and will have a chance to guess the number as well.

An alien visitor, a kid, and government agents: who will the visitor trust?
 
The visitor determines a secret rule that decides what cards he will accept and which he will reject. The kid and the agent attempt to deduce the rule by submitting cards as tests. The kid and visitor win and lose together, while each agent player wins alone.

Players take on a series of mini games in a randomly generated dungeon that will have them balancing dice, testing their dexterity, rolling fast, and taking on other similar challenges in a bid to beat the clock in the cooperative party game.

Cops are bursting through the door and the only way to avoid arrest is to snag a phony ID card and make sure your story checks out.

Pass around the wallet, slip cards in and out, and when the round ends, see if your ID is right and you can’t escape with some cash in hand.

A game that tests your speed! Players take turns flipping over two cards at a time. As soon as a player’s cards makes certain matches, everyone races to grab the right nuts in the center of the table. Depending on the nut, the slowest player may have to place cards under their scoring tile, or the fastest player may get to choose who has to place cards under their tile.

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