Revolutionary Casual Game Award | Page 2 | Casual Game Revolution

Revolutionary Casual Game Award

Casual Game Revolutionary badgeThe games that have received the Revolutionary award are not only considered to be Recommended by our staff, but also in our judgment meet one or more of the following conditions:

• Can be considered as "best-in-class" or genre-defining
• Has achieved a world-class level of quality and originality
• Has impacted the casual game industry in a major way

 


 

You are a team of adventurers – trapped in a cursed temple.

Together you must activate the magic gems in the temple chambers in order to banish the curse. Look out for one another. Some tasks can be accomplished only as a team – and you have only 10 minutes before the temple collapses!

Escape is a cooperative real-time game, that is not played in rounds. Instead, each player rolls as quickly and as often as he can with his five dice.
 

In this game of imagination and creative guesswork, players take turns playing the storyteller, telling a brief story based on a picture card. As the storyteller, you select a card from your hand, play it facedown, and speak a word, phrase, or sentence represented by the picture. The others play facedown the picture card from their own hand which best represents, to them, what you’ve said. The cards are shuffled and revealed, and each player votes for the image that they think inspired the storyteller’s brief tale.

Celestia is a cunning game of risk in a mythical universe. Choose the best moment to disembark the aircraft and discover her marvelous treasures!

What are these strange symbols on the map? They’re code for locations where spies must contact secret agents!

Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin!

Both teams race to contact all their agents, but only one team can win.

An exciting game of bluffing, bribery, and smuggling!

As a merchant, you want to make as much profit as you can with your goods, but first you’ll have to get past the notorious Sheriff of Nottingham!

Fun, fast, and engaging, the Sheriff of Nottingham is sure to be a welcome addition to any game night!

The spymaster says “Hot: 2.” Can you find the 2 words related to hot that win the game?

The two rival spymasters know that secret identities of 25 agents. Their teammates know the agents only by their codenames.

The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colorful spheres. All of the players play at the same time. Everybody tries to position the spheres on their trays to earn as many points a possible. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white. Complete these tasks while racing against the timer.

Lanterns: The Harvest Festival is a tile placement game set in imperial China. Players act as artisans decorating the palace lake with floating lanterns. The artisan who earns the most honor before the festival starts wins the game.  

In the wake of the queen’s arrest, all the eligible young men of Tempest (and many not so young) seek to woo Princess Annette. Unfortunately, she has locked herself in the palace, and everyone must rely on those within the palace to bring their romantic letters to her. Will yours reach her first?

In concept, the only way to communicate is to use universal icons and associate them. As you will see, you can communicate without speaking! Two players as a team choose a word to give clues to the others by placing pieces on the icons, which are activated one by one. The first player to guess the word wins victory points.

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