Casual Game Crowdfunding: Murder, Ninjas, and Magical Duels | Casual Game Revolution

Casual Game Crowdfunding: Murder, Ninjas, and Magical Duels

 Murders at Tealwoods Manor

This month on Kickstarter, we find a reverse murder mystery, several two-player games, a lighter standalone game in the popular Evolution series, and a clever roll-and-write print-and-play game for 1-6 players.

Murders at Tealwoods Manor

Murders at Tealwoods Manor (Keith D Franks) – You already know who the killer is, but each player has secret objectives based on which guests at the party they want to survive the evening and which ones they don't. During the first phase of each round, players draft guests to control that round. During the second phase, you move the guests in your control around the manor to activate the effects of different rooms. At the start of the game, all guests are face-down when you draft them (although you can look at your characters before placing them), but as the game progresses some will become face-up due to different effects. At the end of a round, if the murderer is alone in a room with another guest, then that guest dies. One guest is also the investigator who collects clues throughout the manor. After six clues have been found, the investigator will catch the murderer if they are in the same room together. Players score points based on how many of their objectives they completed.


Sigil (Pine Island Games) – In this two-player game, the game board shows a series of connected spaces and each player takes a set of stones. On your turn, you make a move, which means placing one of your stones onto a space that is adjacent to another one of your stones. You can then choose to dash, which allows you to place a stone adjacent to one of your stones again, only at the cost of discarding two other of your stones from the board. If your stones occupy all the spaces on a spell tile, you may discard those stones in order to perform that spell's ability. If you place a stone on a space with an opponent's stone, it pushes that stone to a connected empty space. If there are no connected empty spaces, that stone will move to the next empty space through a line of spaces controlled by that player. However, if you have completely surrounded that stone with your own, then that stone is discarded from the board instead. If, at the end of your turn, you have three or more stones on the board than your opponent has, you win the game.

Ninja Sloths

Ninja Sloths (Boss Dog Games) – You have room in your squad for three ninjas and three weapons. Each player starts the game with a hand of five cards. On each turn, you draw a card and choose one action: play a card to your squad, swap a card, discard a card, play an action card, or draw another card. You can then battle a guard to try to gain gems. Each card in your squad has a point value and each guard also has a point value. You have to beat the guard's number in order to defeat it. However, other opponents can play cards to set you back, affect your squad, or even steal gems from you. The player with the most gems at the end of the game wins.

Evolution: Another World

Evolution: Another World (CrowD Games) – Each turn you can create a new creature and add a new trait to one of your played creatures. You then use one of your active creatures to perform one of four actions: gain an energy, attack another player, transmute one of your creatures if it has enough energy to do so, or have one of your creatures sleep. When all creatures are asleep the round ends and a new location card is drawn for the next round, which comes with a new amount of energy for players to collect. The first player to transmute all three of his creatures wins the game. This is a new, lighter, standalone card game in the Evolution series of games.

Mini Plakks

Mini Plakks (Plakks) – In this dexterity flicking game, you place your game pieces as you choose in the slots on your side of the board to create obstacles. On your turn, you flick the ball from where it last stopped, while the other player can slide his goalie back and forth in front of his net to try to block you from making a goal. If you do make a goal, the other player must remove one player from his side of the board. When your opponent only has one player left, you must flick the ball so that it bounces off the side of the game board and into his net, in order for your goal to count. The first person to lose all his players loses the game.


Chiefdom (Kutu Oyunu Falan) – In this roll-and-write print-and-play game, each player takes a sheet that shows a grid of spaces. Each turn, all three dice are rolled and then all players use the values rolled to take actions. Each player chooses two dice and adds their values together to determine which icon he will be drawing on his grid. The third die’s value determines the number of that icon that you can draw and in what pattern. The different features you can draw will score in different ways at the end of the game.

Disclosure: unless otherwise noted, we have not seen or played any of the above games. Our assessment of each is based on the information given on the crowdfunding project page.