Casual Game Crowdfunding: Penguins, Nooks, and Insects | Casual Game Revolution

Casual Game Crowdfunding: Penguins, Nooks, and Insects

Jewels for the Emperor Penguin

A new social deduction game hits Kickstarter, while a solo card game that casts you in the role of action hero finds its way to Gamefound. There are several light cards games also seeking crowdfunding, a sequel to a delightful dexterity game, and one board game full of penguins.

Jewels for the Emperor Penguin

Jewels for the Emperor Penguin (Left Justified Studio) – You have five penguins numbered 1-5. On your turn, you choose one of your dice that you previously rolled and move your penguin with the matching number. If you move it to a tile on which you have a penguin of a lower number, it moves the lower number penguin further across the board. When a penguin lands on a tile, it gains the reward listed on the tile for the arriving penguin. Every penguin on that tile then gains the general reward for when that tile is triggered. The goal of the game is to collect gems, which players then use to buy cards to earn the emperor penguin's favor.


Nook (Coin Flip Games) – Players are interior designers pitching ideas for redecorating a client's nook room. Each card has a color, wallpaper pattern, and a piece of decor. The goal is to be the first player to get rid of all your cards, which you do by making matches of 1-3 of the elements on the cards. You can also steal someone’s turn by playing a perfect match or by playing a non-matching card on top of a card that shows a duck.

Kabuto Sumo Sakura Slam

Kabuto Sumo Sakura Slam (Allplay) – The sequel to Kabuto Sumo, Kabuto Sumo Sakura Slam is played on a square board, with corner posts to act as a new obstacle. On your turn you place the pushing platform along one of the four edges of the board and then take one of your pieces and push it in a straight line onto the board. Once your piece is completely off the pushing platform, you stop pushing. The goal of the game is to push other pieces off the board.

Among Cultists

Among Cultists (Godot Games) – In this social deduction board game, players move through the university, restricted in where they can go by their agenda cards — however, the secret cultist players can lie about their agendas. When you're in a room with another player you have an encounter, during which time a cultist can secretly kill you, but you won't know until later. However, if a third player is in the room, a cultist cannot commit a murder. Next, events are triggered which can affect the board and then players can either use their character abilities or an action at their location, which will help the investigator players complete tasks to earn points. If the investigators earn enough points in 10 rounds, they win the game, otherwise (or if the investigators are all killed) the cultists win.

Hunted: Kobayashi Tower (Gabe Barrett)

Hunted: Kobayashi Tower (Gabe Barrett) – In this solo card game, you take on the role of an action hero. On your turn, you have three options: draw, hide, or activate a card. When you draw, you draw cards as many times form the deck as you wish and add them to the display until you either decide to hide (which clears the display) or trigger terrorists (which clears the display and forces you into combat), or you activate one of the cards in the display. You are searching for door and hallway cards in order to reveal new locations from the location deck with the goal of eventually finding the roof card. Cards in the display will have symbols which you can use to activate other cards in the display. You can also gain new equipment cards this way. Whenever you lose time tokens, you trigger an event. Events and locations will often have tests that will require you to spend energy dice and roll in an attempt to pass them. If you work your way through all the events and lose your final batch of time tokens, you lose the game.


Dual (Zerua Games) – This trick-taking game features 18 cards, with each card showing two different suits of different values. When a card is in your hand, the suit that is at the top of the card is the awake card. On your turn you play a card, with the awake suit being the suit other players must follow with their own awake suits, with high card winning the trick. If a player cannot follow suit, the star power of a card can win the trick instead. After each trick, the player who played the lowest card into the trick may flip his hand upside down to change which of his suits are awake.

Disclosure: unless otherwise noted, we have not seen or played any of the above games. Our assessment of each is based on the information given on the crowdfunding project page.