KOSMOS | Casual Game Revolution

KOSMOS

Collect adorable dragons and build magical amulets in this clever game with a unique card playing mechanic.

The Exit series by KOSMOS stands out as a captivating array of puzzle games, offering a plethora of distinct and enjoyable challenges spanning a wide range of themes. Its varying difficulty levels cater to different player groups, making it accessible to both newcomers and experienced puzzle enthusiasts.

A dexterity game of stacking ladders, following restrictions that are imposed by the die, and reaching for the moon.

A cooperative trick-taking game that is also a sequel to The Crew: The Quest for Planet Nine. Players must work together to ensure the right players win each trick, while being unable to talk about their cards.

Lost Cities is a classic two-player card game that has also received the board game treatment in its time: now it’s a roll and write! Launch expeditions, but consider carefully before you do so. If you don't progress far enough along on the expedition before the end of the game, it will earn you negative points.

Score points by playing tiles to create lines of matching colors. But leave no color behind, as your final score will be that of your lowest scoring color at the end of the game.

Players make sculptures, and attempt to guess each others creations.

Drop your piece and hope it lands true, in this simple yet challenging game that’s played with a vertical 3D board. If your piece doesn’t following the dropping rules you won’t score any points, while the higher piece the more points its worth.

Each player takes a set of 12 puzzle pieces and a puzzle board. At the beginning of each round a player rolls the die and starts the timer.

When the timer starts, you look at the symbol on the die and match it to one of the six symbols on your puzzle board to find out which puzzle pieces you will be working with. You have to fit these pieces onto the board before time runs out. Do it before the other players, and you earn bonus points.

 

Two Kahuna – ancient sorcerers of the Pacific – compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand.

At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy.