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Storytelling From Memory: A Review of Say the Word
How well can you remember a story? How about a story that is made up by a whole group of people? Say the Word by ...
Chris James - 05/27/2014 - 15:53 - 0 comments
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Sneak Peek at the First Issue of Casual Game Insider
... Game Insider is coming together well and we are very excited about the content. We believe this magazine is going to knock your socks off! ...
Chris James - 05/20/2014 - 21:15 - 0 comments
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News Flash: Pina Pirata, Gloom 2nd Edition
... Matt Forbeck has written a piece on GeekDad about the flaws of Monopoly and the new House Rules edition set to be ...
Naomi Laeuchli - 04/18/2014 - 08:28 - 0 comments
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A Rapid Review of Can't Stop
... the game to feel a bit slow, as there is not a lot to think about between turns. However, once our groups got into the spirit of ...
Chris James - 04/14/2014 - 17:00 - 1 comment
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Bringing Monsters to Life: A Review of Crazy Creatures of Dr. Gloom
... of different games in existence that use them. But what about a custom deck of cards designed for a single game? Crazy ...
Chris James - 03/27/2014 - 16:25 - 0 comments
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News Flash: New Game from Game Salute, Best Games of 2013
... Games has posted an interesting article on its blog about the new methods games are using to teach their rules. Plaid Hat ...
Naomi Laeuchli - 03/27/2014 - 16:10 - 0 comments
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Masters of the Gridiron: A Kickstarter Preview
... Masters of the Gridiron is a 2-player card game that lasts about 15 minutes. Each player chooses a team deck, which contains offense, ...
Chris James - 03/27/2014 - 16:06 - 0 comments
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Splitting the Treasure: A Review of Dread Curse
... is a push-your-luck game for 3 to 8 pirates that is all about civil and fair division of the loot...or not. If you thought a bunch of ...
Chris James - 03/27/2014 - 16:04 - 0 comments
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News Flash: Continental Express, Ticket to Ride 10th Anniversary Edition
... . Scott King previews Scoville , a game about farmers planting, harvesting and breeding lots and lots of peppers. ...
Naomi Laeuchli - 03/27/2014 - 16:00 - 0 comments
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Long Live the Revolution!
... design, I paused to consider two things. First, I thought about what types of games I would like to design. My answer was ...
charlie - 03/27/2014 - 15:58 - 0 comments




