Recommended Casual Game Award | Page 25 | Casual Game Revolution

Recommended Casual Game Award

Casual Game Recommended badgeEach Recommended game has been carefully evaluated by our editorial staff and found to meet the following conditions:

• Representative of the casual game genre in terms of game length, depth, and complexity
• Appeals to a general audience, with a G or PG content rating
• Has acheived a high rating in gameplay, quality, and originality

 


 

A unique twist on the word game genre, in Letter Tycoon players create a letters empire by purchasing patents to letters and earning points whenever one of their letters appears in an opponent’s word.

The Mind is a cooperative card game about becoming in tune with your teammates. Players are dealt a hand of cards ranging between one and one hundred, and each round you are dealt a bigger and bigger hand. Without words or gestures, players must attempt to play all their cards, each round, in ascending order.
 
Will you learn how to read your partners?
 

A dice rolling, push-your-luck game. Investigate mysterious locations, fail and you must draw a tentacle from the tower! If marbles fall out of the tower you may learn spells, discover clues, bring the world one step closer to doom, or you might even go mad!

A Tetris-like puzzle game that will have you thinking spatially in a way that few other board games do.

Players stack oddly shaped number tiles, following a small selection of placement rules, and score points based on how high up their stack easy number.

Players make sculptures, and attempt to guess each others creations.

Each round, one player takes on the role of a dreamer, closing their eyes and trying to guess the words listed on the dream cards based on the one word clues given by the other players.
 
But not all the players want the dreamer to guess correctly! While the fairies will give accurate clues, the boogeymen try to mislead the dreamer, and the sandman hopes to achieve balance in the dreams, alternating between good clues and bad ones. 
 

Two teams of codebreakers compete to crack the other team’s codes while correctly identifying their own. Each team has a series of code words each associated with a number. Every round, a member of your team will draw a card with three numbers on it and must give clues associated with the code words, to help your team guess the numbers. Be careful! The other team is listening to your clues and will have a chance to guess the number as well.

A fast-playing little card game with take-that and memory elements. Players are elephants trying to clear out all the junk in the circus tent. Get rid of the cards in your hand, deplete the draw pile, and toss the last of your trash to win the game.

An alien visitor, a kid, and government agents: who will the visitor trust?
 
The visitor determines a secret rule that decides what cards he will accept and which he will reject. The kid and the agent attempt to deduce the rule by submitting cards as tests. The kid and visitor win and lose together, while each agent player wins alone.

When the zoo closes at night, the animals come out to play, frolic, and partake in kung fu tournaments. Who will be the mightiest warrior? The cheetah? The elephant or gorilla? Maybe the zebra!

In Kung-Fu Zoo, players flick dice into the arena, trying to knock each other into cages and hoping their dice roll good results.

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