Recommended Casual Game Award | Page 26 | Casual Game Revolution

Recommended Casual Game Award

Casual Game Recommended badgeEach Recommended game has been carefully evaluated by our editorial staff and found to meet the following conditions:

• Representative of the casual game genre in terms of game length, depth, and complexity
• Appeals to a general audience, with a G or PG content rating
• Has acheived a high rating in gameplay, quality, and originality

 


 

In Fairy Tile, each player is trying to work their way through all the story pages in their deck of cards. Lay down tiles, and send the princess, prince, and dragon around the land to create the scenarios listed on your cards in order to complete them.

Create a story of daring, bravery, and adventure, in a fairy tale land. From the character miniatures to the art on the cards, the game’s fairy tale essence is beautifully captured.

 

A party game in which players are spies, winking at each other and shifting their gazes to locations around the table to set up missions. But you don’t want the wrong players to catch your signals!

If another player sees you sending signals, they can intercept the mission and score points.

Deduce the antidote while hiding what you know from other players. Pass cards, discard, or steal from each other as your cards slowly count down to the moment of truth. Do you have the antidote? Or have you let the cure slip through your fingers?

Players are aspiring heroes bidding on the vaults of dead adventurers. Each round players take turns being the auction master, auctioning off the items inside a vault. But the players bidding can only see a select number of the items, and will have to bid based off of partial information.
 
Collect items your hero is particularly interested in to score extra points and create item combos, in order to win the Vault Wars!
 

In this fairy tale card game, one player is Jack, trying to steal treasure, and the other player is the giant.

Jack must collect beanstalk cards in order to steal the treasure, while the other player manipulates the cards, trying to position the giant cards correctly so that he can capture Jack and put an end to his thieving ways.

Players are thieves, stealing from a wizard’s tower. On your turn you move to a card on the row your character currently occupies or onto a card on any row below you. Once you move to a card, you collect it and add it to your haul.

At the end of the game, players score points for collecting treasures in matching suit or of matching value.

Will you become the most prestigious thief and win the game?

Werewords combines the classic social deduction party game Werewolf with a word guessing game. One player is the Mayor who knows the magic word, as do the Werewolf and the Seer.
 
Players ask the Mayor yes or no questions, with the Seer trying to remain hidden from the Werewolf while helping the Villagers, the Werewolf trying to derail the guessing without being caught, and the Villagers trying to guess the magic word! 
Hardback combines deck-building with word games. Each card in the game has a letter on it. You create words with the letters in your hand to earn cents to buy more cards and to earn prestiage.
 
The game ends once someone reaches sixty prestige points and everyone has taken an equal number of turns. The player with the most prestige wins.
Players push their luck, adding monsters into the dungeon and taking equipment away from the adventuring hero. Once every other player has bowed out, the last player left takes the hero through the dungeon.
 
If a hero you're taking through the dungeon succeeds, you earn one point; if the hero perishes, you take a wound. Earn two points and you win the game, take two wounds and you're eliminated.
 
Can you survive the dungeons you yourself had a hand in creating?
In this real time board game, players manage their own ambulances, as they race against the clock to save their patients and deliver them to the hospital!
 
On your turn you gather supplies, buy upgrades, and treat patients all in an attempt to keep them out of the morgue.
 
Played over three rounds, turns become shorter and shorter as the game progresses. So think fast and move faster! 
 

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