When I designed Launch Pad, the whole idea came to me rather suddenly in surprising detail. I'm not even sure what got me thinking about the space theme. Of course, the mechanics and cards were refined over months of testing, but the overall game stayed much the same.
Once the theme and major mechanics were there, it was easy to expand that to come up with specific specialty cards that used and built on the theme of rocket building, project management, and a race for space.
If you've designed a game, I'm curious to know where your inspiration came from?
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