A game that primarily uses social interaction as the basis for gameplay.
Players take on a series of mini games in a randomly generated dungeon that will have them balancing dice, testing their dexterity, rolling fast, and taking on other similar challenges in a bid to beat the clock in the cooperative party game.
A game that tests your speed! Players take turns flipping over two cards at a time. As soon as a player’s cards makes certain matches, everyone races to grab the right nuts in the center of the table. Depending on the nut, the slowest player may have to place cards under their scoring tile, or the fastest player may get to choose who has to place cards under their tile.
Muse shares certain core mechanics with games such as Dixit and Mysterium while bringing enough new ideas to the table that it can stand apart on its own.
One team chooses both the card the other team is trying to guess as well as selecting the type of clue the other team's muse must give in order to lead their team into selecting the correct card from a group of six. The first team to win five cards, wins the game.
Logic and puzzles are beautifully paired in this intriguing game about figuring out the secret rule behind the structures you build.
One player is the moderator, who alone knows the secret rule. The other players build structures and the moderator informs them whether they fit the rule or not. Once you think you've figured out the rule, you may spend a guess token to find out if you're right!
A party game in which players are spies, winking at each other and shifting their gazes to locations around the table to set up missions. But you don’t want the wrong players to catch your signals!
If another player sees you sending signals, they can intercept the mission and score points.
Werewords combines the classic social deduction party game Werewolf with a word guessing game. One player is the Mayor who knows the magic word, as do the Werewolf and the Seer.
Players ask the Mayor yes or no questions, with the Seer trying to remain hidden from the Werewolf while helping the Villagers, the Werewolf trying to derail the guessing without being caught, and the Villagers trying to guess the magic word!
One Night Ultimate Werewolf is the classic party game Werewolf, with no player elimination, no moderator, and all played in about ten minutes.
Players take actions during the night and then during the day phase must decide which player to kill. If a werewolf dies, the village wins; if a villager dies then the werewolves win. It's even possible that no one is a werewolf, in which case players can win by all agreeing not to kill anyone.
The Siblings Trouble sends you into Ancient Forests and Abandoned Junkyards as a group of adventurous kids. Can you stop the Queen of Atlantis or the Bloated Spider?
Get ready to tell stories and roll dice, as you explore these dark and dangerous locations and find your way home!