Party Game | Page 8 | Casual Game Revolution

Party Game

A game that primarily uses social interaction as the basis for gameplay.

Your old favorite book is now your new favorite game! Draw a category card, grab a book, and then quickly skim to satisfy the chosen prompt (and the judge!) with the most entertaining phrase. Can you find "a ridiculous tabloid headline" in that best-selling novel? How about “dating advice” in your well-worn cookbook? Since you can use any book, you can play with any group and find limitless potential on every page! Where will you discover “the title of the next hit party game?” Find out when you Bring Your Own Book!

Happy Salmon is a simple fast-paced card game packed with high-fivin', fin-flappin' fun!
 
1. Everyone calls out the action shown on their top card.
 
2. When two players have a match, they perform that action together, then discard their top card.
 
3. Keep doing this. The first player to discard all their cards wins.

Draw a word from the deck. Build the word using the pieces. Get your teammates to guess the word before time expires!

“Loose lips sink ships” is a saying that dates back to the days of WWII. It also represents a vital wartime principle. There were lots of things that could give German spies away – rust-free staples in their documents, square-headed nails in the soles of their boots, and so on… This game offers everyone an opportunity to walk a mile in the shoes of both a spy who’s close to having their cover blown and a special agent who’s hot on the spy’s heels.

The matching game of crazy connections and logical links. Perfect for the entire family.

Take a word card or a picture card. The number tells you how many "guesses" you have. Two players secretly write words they associate with the card. Compare lists, move ahead 1 space for each matching word! 

Corruption has infiltrated your agency. The kingpin must be taken down before the crooked cops take out the agent. You won’t be able to do it alone, but there’s no knowing who’s honest and who’s crooked. Do some investigating to figure out who’s who, but act fast; there aren’t enough guns for everyone.

What are these strange symbols on the map? They’re code for locations where spies must contact secret agents!

Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin!

Both teams race to contact all their agents, but only one team can win.

An exciting game of bluffing, bribery, and smuggling!

As a merchant, you want to make as much profit as you can with your goods, but first you’ll have to get past the notorious Sheriff of Nottingham!

Fun, fast, and engaging, the Sheriff of Nottingham is sure to be a welcome addition to any game night!

How it works: each Anaxi word card has a different word on it – these words are commonly used in everyday life. Each round, draw 3 Anaxi word cards and overlap them.

All players work at the same time and have 1 minute to write down as many people, places, or things that share overlapping qualities. Players with original and unique answers score points.

The spymaster says “Hot: 2.” Can you find the 2 words related to hot that win the game?

The two rival spymasters know that secret identities of 25 agents. Their teammates know the agents only by their codenames.

The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

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