Magazine Issues | Page 3 | Casual Game Revolution

Magazine Issues

Complete challenges and battle monsters in Tidal Blades: Heroes of the Reef by Skybound Games. Plus: dexterity games, game artwork, games that are hard to teach, balancing luck and strategy, and Indie Game Studios.

Chronicles of Crime delivers a unique cooperative game of crime investigation. Plus: the rise of roll and write games, the emotional connections of board gaming, Essen SPIEL 2018 highlights, and how Keymaster Games has unlocked the potential of gateway games.

Tiny Epic Zombies is the latest Kickstarter smash hit from Gamelyn Games. Plus: the best new games at Gen Con and Origins 2018, creating the perfect game room, when to give games a second chance, and the rise of Renegade Game Studios.

Four new werewolf-themed games from Bezier Games make 2018 the Year of the Werewolf! Plus: the best cooperative and semi-cooperative games, accessibility for color blind players, the art of winning (and losing), board gaming on a budget, and riding out the storm with North Star Games.

Battle for control of the ultimate fairy tale in The Grimm Forest. Plus: new word games for Scrabble fans, tidying up your game collection, game acquisition behavior, video games making the switch to cardboard, and Smirk & Dagger's history of backstabbing games and expansion into less aggressive titles.

Harness weapons of unlimited power in Shards of Infinity, a new deck-building game from Stone Blade Entertainment. Plus: board games for sports fans, Essen SPIEL 2017 and PAX Unplugged coverage, the replayability of great games, bluffing games and the ethics of deception, and Gamelyn Games' Tiny Epic success story.

10 Minute Heist: The Wizard's Tower is a new set collection game by Daily Magic Games that is quick yet strategic. Plus: highlights from Gen Con 50 and Origins 2017, how abstract games can offer a rewarding gameplay experience, crowdfunding catastrophes (and how to avoid them), an interview with Kingdomino designer Bruno Cathala, and how IELLO's passion and creativity beautified the board game world.

In this issue: Werewords, a new app-driven, hidden identity word game from Bezier Games. Plus: tabletop escape room games, the rise of digital board games and simulators, international gaming trends from the perspective of publishers around the world, the philosophy of "better" board games, and how Rather Dashing Games got a fresh start in the industry.

Race to the top of Yeti Mountain in Calliope Games’ new adventure dice game, Dicey Peaks. Plus: 10 categories of tile-laying games, building a game library in India, the cult of the new, "wasting time" with board games, and Gamewright's new "Play It Forward" game experience (Sneaky Cards).

Gamelyn Games' Heroes of Land, Air & Sea is an adventure of epic proportions. Plus: tips for gaming as a couple, our coverage of SPIEL 2016, an analysis of tabletop trends on Kickstarter, 10 steps to bring your game to market (part 2), and Grandpa Beck's journey from airline pilot to game publisher.

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