Magazine Issues | Page 4 | Casual Game Revolution

Magazine Issues

Race to the top of Yeti Mountain in Calliope Games’ new adventure dice game, Dicey Peaks. Plus: 10 categories of tile-laying games, building a game library in India, the cult of the new, "wasting time" with board games, and Gamewright's new "Play It Forward" game experience (Sneaky Cards).

Gamelyn Games' Heroes of Land, Air & Sea is an adventure of epic proportions. Plus: tips for gaming as a couple, our coverage of SPIEL 2016, an analysis of tabletop trends on Kickstarter, 10 steps to bring your game to market (part 2), and Grandpa Beck's journey from airline pilot to game publisher.

Daily Magic’s Valeria: Card Kingdoms is designed to reward players as much as possible. Plus: highlights from Gen Con 2016, 10 steps to bring your game to market (part 1), how storytelling has driven the resurgence of board gaming, an inside look at the Watch It Played! YouTube channel, and the origins of the hit game SET.

Bezier Games' One Night Ultimate Vampire adds a new twist to the hit One Night series. Plus: the ins and outs of deck-building games, the surprising origins of seven classic games, teaching art and design with board games, volunteering in the gaming community, and Calliope Games' new Titan Series.

Looney Labs' Pyramid Arcade features twenty-two new games in one! Plus: a recap of Toy Fair 2016, exploring political correctness in the game industry, the educational benefits of board gaming, more insights from world-famous game designers, and the colorful history of FoxMind.

Crack jokes, throw punches, and spend your last gold piece on the fine brews of The Red Dragon Inn by SlugFest Games. Plus: exploring the perspectives of world-famous game designers, lessons learned while raising children as gamers, Essen Spiel 2015 recap, busting common board gaming myths, and an in-depth look at U.S. Games Systems.

Build a galactic empire in Tiny Epic Galaxies, a 30-minute game by Gamelyn Games that offers an epic experience in a tiny box. Plus: the rise of board game cafés, highlights from Gen Con 2015, problems with the Roll and Move mechanic, changing a game with variants and universal mutators, and Bananagrams' journey from 0 to 6.5 million copies sold.

Lamp Light's Nautilus Industries takes players deep under the sea for an extraordinary gaming adventure. Plus: how tabletop games are manufactured, understanding game mechanics, the basics of board game crowdfunding, and the metamorphosis of Blue Orange Games.

Bézier Games’ Daybreak expands on the success of the Ultimate Werewolf party game series. Plus: the origins of cooperative play, game industry elites discuss the ins and outs of rulebooks, why we keep returning to the table for board gaming, and the 60-year evolution of Eagle-Gryphon Games.

Learn about Wiggity Bang's new devious little word game, Alpha Bandits. Plus: highlights from Essen 2014, why board gaming makes financial sense, how to avoid headaches when teaching game rules, how the Unpub network is helping designers create better games, and the history behind industry veteran Looney Labs.

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