Mix Tape (Talon Strikes Studios) – On your turn, you choose to either listen, record, or play. When you listen, you draw song cards. To record a song onto your mix tape, you pay the cost through discarding other cards, and place the song on your A or B side. You earn harmony points by playing a song with the right mood as determined by the adjacent song. When you play, you choose your A or B side to listen to and move up the sliders on your mixer based on the songs played, unlocking bonuses. Some cards have special abilities when you record them, while others have abilities that trigger when you play them.
Casual Game Crowdfunding: Adventures and Mixtapes
![Mixtape](https://casualgamerevolution.b-cdn.net/sites/default/files/styles/content/public/field/image/mixtape.jpg?itok=9sHnGC7X)
Prepare to sally forth on an adventure by collecting gear and improving your strengths...or perhaps you’d rather stay home and make the ultimate mix tape? This month’s Kickstarters cover a wide range of themes and mechanics. You can puzzle your way to beating your opponent in a race to the lighthouse, or create a crafty quilt. You can try to defeat a dragon, or perhaps you’d rather take control of it to destroy a village? You can also pull off a daring cyberpunk heist or out-word your opponents — the sky is the limit this month.
Effortless: Prepping for Adventure (Barn Made Games) – Adventure calls in this worker placement game about preparing to venture forth. Each turn, you place one of your effort tokens on a location. You then activate that location's ability, if it has one, and take a card from that location. At the end of the game, you score points based on the cards you have collected. Different card types score in different ways. Armor cards score by collecting sets, while items require you to collect certain attribute cards in order to score them. Players also score points for collecting more of an attribute type than another player. Finally, players also score points for effort tokens on locations, with different locations scoring in different ways.
Tack (Zerua Games) – In this two-player dice game, there is a five-by-five grid. At the start of the game, both players roll their five dice and then place them on the starting locations on either side of the grid. A wind card is randomly drawn at the start of the game and placed at the top of the grid. On a player's turn, he may move one of his dice forward or backward any number of spaces, but he cannot jump over another die or move sideways. If the total of all the dice in a row equals the wind value for that row, which is determined by the wind card, each player scores one point for each of his dice in that row. The dice that were scored are then rerolled and returned to the starting positions. The first player to score nine points wins the game.
Alfabeto (Alfabeto) – Everyone is dealt a hand of letter cards. A topic card is flipped, and players race to shout a word that fits that topic; however, the word must start with a letter they hold in their hand. The first player to give a correct answer discards the letter card he used, and the first player to discard all his letter cards wins the game.
Quiltable (Circle J Games) – The goal is to make a quilt. There are four piles of pattern cards in the center of the table. These are surrounded by 12 quilt block cards. On your turn, you take one or two actions. You may take one of the visible pattern cards, or 2-3 quilt block cards that are adjacent to each other in the display, or return 1-4 quilt blocks from your quilt. When you take quilt block cards, you add them to your quilt, and they must remain connected to each other in the same way that they were in the display. The patterns you collect during the game determine how you score the cards in your quilt at the end of the game.
Burgle Bros 3: Future Flip (Fowers Games) – In the newest game of the Burgle Bros series, players are taking part in a cyberpunk heist. In Burgle Bros, players explore room tiles while trying to pull off a heist, avoid security measures and guards who patrol the floors, and finally make their escape. This new entry into the series includes disguises that add new special abilities and ways to avoid various forms of detection, double-sided room tiles, workers in the building which can be used in the heist but can also get in the way, new scenarios and personal missions, and a new hacking mechanic.
The Flames Of Fafnir (Lucky Duck Games) – There is a dragon attacking the village, and the heroes must work together to defend it while trying to become the mightiest hero of them all. On a turn, a player may move his hero to collect resources around the map, attack monsters in order to complete quests, pray to gain artifacts with special abilities, or use resources to build structures on the board. Structures not only gain the player who places them bonuses, but they can help defend the village, which can also earn their player a bonus. On the dragon's turn a card is drawn to see what actions it will take, it might move the dragon, summon monsters on the board, or cause the dragon to shoot a fireball, in which case a marble is dropped from the dragon and rolls on the board towards the village. Players either try to defeat the dragon, or a player may attempt to take control of the dragon himself and try to destroy the village.
Disclosure: unless otherwise noted, we have not seen or played any of the above games. Our assessment of each is based on the information given on the crowdfunding project page.