Board Game | Page 16 | Casual Game Revolution

Board Game

A game that primarily uses a board or board-like components (such as tiles) as the basis for gameplay.

As a medieval monk, you are charged with increasing the prestige of the abbey’s collection of historical and sacred texts. By acquiring the resources for manuscript illustration & reproduction, your abbey produces and sells its valuable works, thereby bringing in finances necessary for maintaining a fine abbey. Will you succeed in making your abbey the most prestigious of all?

In Walk the Plank!, players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid. That said, the captain has decided he's willing to keep two of you in his crew. To prove you're worthy, you will fight amongst yourselves, trying to shove other players' pirates off the end of the plank while keeping yours alive!

The frogs have gathered for a race at the ol' watering hole!  But with limited lilypads and plenty of frogs, they tend to pile up on top of each other. To reach the finish line, you need to move the right frogs to the top of the piles to match your cards. The more you match, the farther you jump! Eat the flies to get more chances to jump. First across the finish line wins!

In the mythical land of AZTLÁN™, four tribes strive to survive and prosper under the scrutiny of the gods themselves.

Peaceful coexistence brings wealth and prosperity to all, but the fearsome Aztec gods favor those who are mighty in war and bring to them their subdued enemies as cruel offerings...

Only one of the four tribes will be granted the right to stay in this blessed land when the Time of Exile comes, at the end of the Fifth Age of the Sun.

Through skillful trading and re-trading, each player attempts to gain the right combination of colored stones from the Bank to purchase the wares displayed in the Bazaar. Values of the various wares are determined by the number of stones the purchaser holds following his transaction. Trading is governed by the current rates posted at the Exchange. When all the wares from two of the stalls have been sold, the Bazaar is closed, the game ends, and the player with the highest score wins!

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