2018 | Casual Game Revolution

2018

On your turn you roll one industry die and five number dice. Based on what industry you rolled, players earn money based on the asset cards they have. You may then reroll your number dice up to two times in an attempt to create sets and runs of numbers which will earn you more money with which to buy more assets with. The player with the most money when the bank runs out of cash wins the game.

The detectives have gathered. But one among you is a conspirator and another their informer. Play cards to match the word the informer has given you, but the conspirator has no idea what the word is and must attempt to bluff their way through. Can you spot who it is?

Charades meets social deduction, in this compact little card game about hunting the pretender among you.

 

Players must work together to hunt down an elusive creature, but in the end only one of you will have the glory of the find, so be careful not to give too much information away.

Illusion is a party game designed by Wolfgang Warsch (The Mind), in which players attempt to lineup cards in order of the amount specific colors appear on them. You may either add a card on your turn or challenge all those already played this round if you believe a mistake has been made.

Spell Smashers is a word game in which you play letter cards to spell words and deal out damage to monsters for each letter you use. Choose your battles carefully, however, as each wound will fill your hand with difficult to use letter combos you can't easily discard.

Dinosaurs are having high tea. (Of course they are! Don’t you know a T-Rex loves his cucumber sandwiches?) But you’ve forgotten the names of the other guests. Ask tactical questions and try to place the right name to the right guest.

In a post apocalyptic world, players race against the clock (and sometimes each other) to roll dice, collect resources, and claim territories.

Explore in the first half of the game, landing on islands, spreading out settlers, and founding villages. During the second half, players will spread out from the villages they placed in the first half, connecting islands, gathering resources, and blocking other players.

A game of bluffing and negotiation, as players attempt to divvy up the loot after the heist. Each round the boss divides the loot between the players, who then vote whether to accept the division, or to elect a new player as boss.

 

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