2018 | Page 5 | Casual Game Revolution

2018

A game that tests your speed! Players take turns flipping over two cards at a time. As soon as a player’s cards makes certain matches, everyone races to grab the right nuts in the center of the table. Depending on the nut, the slowest player may have to place cards under their scoring tile, or the fastest player may get to choose who has to place cards under their tile.

A 2018 Spiel des Jahres nominee, Luxor has players making their way through an Egyptian tomb to reach the sarcophagus. Each player controls a certain number of meeples, unlocking more as they make their way further along the board. The board itself is randomly built each time you play, and players score points for items they collect as they go and how far each meeple makes it into the tomb.

In this cooperative board game, players work together to clear out rooms and explore the dungeon, until the monstrous terror awakens and players must race to defeat it before it reaches the exit.

With simple, dice based combat, and unique heroes for each player, the game is a casual take on the dungeon crawling genre.

Beautiful bouquets and gorgeous garlands are all in a day’s work when you run your very own flower shop!

Players draft cards, filling their flower shop window with beautiful displays. Loss points for cards you have no room for, earn extra points for the more complicated displays, and complete orders for cash.

Lucidity places you in a world of nightmares. Will you escape your dreams or become one of them in a game that’s both spooky and dark?

In this push your luck dice game, you must roll dice to collect power points to win the game, but those same dice may turn your into a nightmare who seeks to win the game by destroying the other players.

In Fairy Tile, each player is trying to work their way through all the story pages in their deck of cards. Lay down tiles, and send the princess, prince, and dragon around the land to create the scenarios listed on your cards in order to complete them.

Create a story of daring, bravery, and adventure, in a fairy tale land. From the character miniatures to the art on the cards, the game’s fairy tale essence is beautifully captured.

 

Hardback combines deck-building with word games. Each card in the game has a letter on it. You create words with the letters in your hand to earn cents to buy more cards and to earn prestiage.
 
The game ends once someone reaches sixty prestige points and everyone has taken an equal number of turns. The player with the most prestige wins.

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