Casual Game Crowdfunding: Grim Reaper, Greek Gods, and Goats | Casual Game Revolution

Casual Game Crowdfunding: Grim Reaper, Greek Gods, and Goats


This month brings several new dexterity based games to Kickstarter to test your ability to flick objects across the board towards various targets. Another popular theme this month is dice games, so if you enjoy press-your-luck gameplay, you’ll be in luck.


Grim (Grim Games) – Players are competing to be the first one to beat the Grim Reaper at a press-your-luck dice game and avoid the afterlife. Each player starts the game with 10 tokens. In order to win, you must be the first to get rid of all of them. Each turn, you roll Grim's dice. If you roll three red grim faces you will be forced to end your turn and gain 3 more tokens. When you roll green Grims you may choose to either turn them in to get rid of your tokens or save them up to buy cards which will help you against the other players. However, even if you successfully manage to get rid of all 10 tokens you still have to go up against Grim himself, and if you have to take back all 10 of your original tokens and start all over from the very beginning.


Monstrous (Good Games USA) – Players take on the role of Greek gods attempting to restore mortals' faith in them by sending vicious monsters to attack key locations. Each monster has both unique and common powers which you must choose between when sending them to locations. The monster's value is then added to the location's value to determine the amount of faith you gain from the attack. The game plays in 30 minutes and is designed for 2 to 5 players.

We Have Goats!

We Have Goats! (Oliver Smith) – At long last there's a game that blends goat racing, tile laying, and zombie kittens. What? That's not something you've been waiting for? In We Have Goats!, players attempt to herd three of their goats back to the goat pen by laying tiles to build a path. Various catastrophes occur which can change the face of the board and alter you're carefully laid path. Players may also give their goats special powers to help them find their way back home.

Boot Loot

Boot Loot (Ryan and Megan Sullivan) – At the start of each turn in this pirate-themed dice game, players randomly select 3 of the 9 eight-sided Voyage dice (which are not all identical) and roll. The results can either give you coins, take coins away or do nothing. The player must then choose to either end their turn, roll three more Voyage dice or decide to roll the action die, a six-sided die with the power to double the coins you've rolled, steal from other players, or even force you into a dice rolling duel with another pirate.

Cosmic Kaboom

Cosmic Kaboom (Minion Games) – Space meets dexterity in this 30 minute game for 2 to 4 players. At the start of the game, each player is given three planets which they then take turns placing around the board. Players then attempt to flick their space ships around to the planets in order to collect energy crystals of different colors. Once a player has an energy cube of each color, they may toss a space bomb and attempt to hit an enemy planet and earn points. The game continues until one player has had all their planets destroyed, at which time the player with the most points wins.

10' to Kill

10' to Kill (laboitedejeu) – A deduction game that plays in 10 to 15 minutes as each player takes on the role of a hitman secretly trying to assassinate 3 targets. Sixteen characters are placed on the board and both your hitman and your targets, are all kept secret. Players may move characters around the board, trying to set up situations where they can assassinate their targets while also keeping their hitman secret. You may also use cops to arrest characters and try to smoke out an opponent’s assassin.

Push It

Push It (Leeson George) – In this simple dexterity game, players attempt to push or flick their pucks as close to the jack as possible and knock their opponents’ pucks away. The game can be played on any smooth surface and comes in a portable cloth bag. It is designed for 2 to 4 players. Each round the player with the closest puck gains 1 or more points (depending on how many pucks they have nearby) and the game ends when someone reaches 11 points. The game has an attractive, straightforward simplicity about that is reflected in the components.

Full disclosure: unless otherwise noted, we have not seen or played any of the above games. Our assessment of each is based on the information given on the crowdfunding project page.