Card Game | Page 4 | Casual Game Revolution

Card Game

A game that primarily uses cards as the basis for gameplay.

A cooperative trick-taking game that is also a sequel to The Crew: The Quest for Planet Nine. Players must work together to ensure the right players win each trick, while being unable to talk about their cards.

In this trick-taking secret roles game, your role changes every round and only one player will emerge victorious.

The king has arrived in the valley and you and your rival lord are competing to lure him to your chateau and earn the honor of a visit, by manipulating the characters in the land. Royal Visit is a tight tug of war between two players. It’s about setting up moves well in advance while trying to derail your opponent’s plans.

Work together with the other players, to lay tracks and bring six commuters home from work on time, by playing cards to extend three different commuter lines. Bring everyone home before you run out of cards to win the game. Sounds easy? Limited communication makes  the game far more challenging than you might expect.  

A set collection game about painting beautiful pictures. Plan your turn simultaneously with other players, but the earlier you wake up to paint then the earlier your turn will be resolved! Don't sleep in to late or you may have to watch your opponents ruin your carefully laid plans.

Each entry in 

Play at least one card each turn to the hive. Match enough corners of your card with those already on the board to earn the chance to play bonus cards. Compete to be the first to get rid of all your cards!

 

In this game of logic, deduction, and math, players compete to be the first to deduce a hidden series of numbers by taking turns asking each other questions, selecting these questions from a series of cards on the table.

Winner of the 2020 Kennerspiel des Jahres, The Crew: The Quest for Planet Nine is a cooperative trick-taking card game that will send you on an epic space adventure spread out across fifty missions. Each mission presents its own challenges: asking players to win tricks in a certain order, forcing you to exchange cards, or limiting your communication.

A light social deduction game of cutting wires and defusing bombs. Try to find which cards hide the defusing wires or fool your opponents into triggering an explosion.

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