Video Games

Playing games is not only entertaining, which is in itself a benefit and needed in order to be a “normal” person, they also teach life-skills, contribute to physical well-being, and help the gamer overcome nerves in real-world situations.

It is clear that the casual video game explosion did not simply happen by accident. What can the board game industry learn from the casual video game industry?

TMG’s Kickstarter smash-hit dice game, Dungeon Roll, is fun for the whole family. Plus: 3 design tips to keep your strategy game casual, a free card game by casual game designer Daniel Solis, the threats that video game resellers are facing and how board games can help prevent the impending doom, a side-by-side comparison of online boardgaming platforms, an inside look at The Game Crafter and the impact of print-on-demand publishing on the industry, and a look back at the first year of Casual Game Insider.

Crowdfunding websites seem to be popping up everywhere. GameLaunched, a new platform devoted strictly to games, has launched today with live projects that are ready to start receiving pledges. But what sets it apart from the rest?

Queen Games’ Kingdom Builder has won the 2012 Spiel des Jahres award – learn how to play and find out how the publisher came to be. Plus: an in depth look at tabletop funding on Kickstarter by game weight, a new hierarchy of gamers, helpful tips from a successful game retailer, and what the board game industry can learn from the casual video game movement.