Game Design | Casual Game Revolution

Game Design

Complete challenges and battle monsters in Tidal Blades: Heroes of the Reef by Skybound Games. Plus: dexterity games, game artwork, games that are hard to teach, balancing luck and strategy, and Indie Game Studios.

Molly Zeff, designer of Wing It, shares her top 5 favorite party games that have a unique game design.

There are several great, beautiful games that unfortunately don’t find funding on Kickstarter because the company does not have the correct fan base in place. We have some marketing tips to make sure your games are successful.

Art is one of the most important parts of publishing a game. Artwork can make or break a game — it’s the first thing potential consumers see and if it doesn’t sell them they’ll never look further into your game.

Every year the board game industry grows and incorporates more and more dedicated players. The last few years have been termed the "board game renaissance," and in a lot of ways it truly is the best era in gaming thus far. By the time industry magazine ICv2 reports of the most recent figures (typically 10-20% annual growth since around 2008) a plethora of new board game publishers have already sprung up. With the growth of Kickstarter, starting a publishing company has become a lot more accessible for those that don't have the financial resources to afford printing thousands of copies of a game on their own.

Game design is a mentally strenuous activity. Do these exercises regularly to stretch your game design muscles and boost your creativity.

Before starting Atheris Games I was not much of a gamer. I knew nothing of the plethora of amazing tabletop gaming products – I had never even heard of Catan or Ticket to Ride. I just simply had an idea for an automotive trading card game, Holeshot Heroes (which has not yet been released). As I began to try to immerse myself in the industry I was taken aback by the depth of products, but I was also incredibly intimidated by the seemingly complex games.

Sometimes interest in a new activity or profession hits suddenly and unexpectedly. This seems especially true for graphic designer and photographer Paul Tseng.

Many gaming fans can empathize with the feeling of being so infatuated with a fictional setting that they’d love nothing more than to travel to their fantasy worlds and interact with all the characters, places, and creatures that made them fall in love with it in the first place. This was certainly true for game developer Eric Torres, who has spent the last 10 years bringing his own fantasy world to life with his game and book series set in the mystical land of Rynaga.

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