Board Gaming | Page 3 | Casual Game Revolution

Board Gaming

Art is one of the most important parts of publishing a game. Artwork can make or break a game — it’s the first thing potential consumers see and if it doesn’t sell them they’ll never look further into your game.

Battle for control of the ultimate fairy tale in The Grimm Forest. Plus: new word games for Scrabble fans, tidying up your game collection, game acquisition behavior, video games making the switch to cardboard, and Smirk & Dagger's history of backstabbing games and expansion into less aggressive titles.

Are you a board game fan who would like to have a regular game night? I started mine a few years ago, thinking it would be a fun one-time deal, but after the success of that evening I’ve turned it into an event that has my friends consistently asking when my next game night will be. Here are six tips for organizing and running your own successful game night regularly.

Every year the board game industry grows and incorporates more and more dedicated players. The last few years have been termed the "board game renaissance," and in a lot of ways it truly is the best era in gaming thus far. By the time industry magazine ICv2 reports of the most recent figures (typically 10-20% annual growth since around 2008) a plethora of new board game publishers have already sprung up. With the growth of Kickstarter, starting a publishing company has become a lot more accessible for those that don't have the financial resources to afford printing thousands of copies of a game on their own.

The board game subscription model is something that has cropped up in the last few years, met with some successes and some failures. But is this one here to stay?

Some ideas just hit you like lightning. Once they've worked their way into the folds of your brain, they will not relent until they've achieved fruition.

In this issue: Werewords, a new app-driven, hidden identity word game from Bezier Games. Plus: tabletop escape room games, the rise of digital board games and simulators, international gaming trends from the perspective of publishers around the world, the philosophy of "better" board games, and how Rather Dashing Games got a fresh start in the industry.

There are myths galore that non-gamers buy into, thinking the hobby just isn’t for them. Here we address the top 10 board gaming myths.

Race to the top of Yeti Mountain in Calliope Games’ new adventure dice game, Dicey Peaks. Plus: 10 categories of tile-laying games, building a game library in India, the cult of the new, "wasting time" with board games, and Gamewright's new "Play It Forward" game experience (Sneaky Cards).

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