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Articles by our editors about casual games and the board game industry.

When used properly to follow through on promises to supporters, Kickstarter can prove an absolutely wonderful resource for companies who may have otherwise not existed. Few companies know that as well as Green Couch Games. Dating back to August 1, 2015, when the publisher came onto the scene through Kickstarter, they have launched and successfully funded 5 different casual game projects.

It is really hard for me to say anything negative about a game developer who has an "About" section on his website that simply features a GIF of him doing the robot in a bright orange shirt.

Most people are familiar with Bingo, having learned it as a child. However, since it is based fully on chance, many casual gamers may want to check out these alternatives that offer a similar feel but add a layer of strategy.

For game designer and publisher Julia Schiller, success with her newest Kickstarter venture Hoard would mean more than just simply acquiring the funds to produce thousands of copies. Originally born in America, Schiller moved to New Zealand back in 2000 and has been there ever since.

All games have an element of chance to them. Your path to victory or defeat always depends to some extent on the moves of your opponent, after all. But some games are more reliant on chance than others. With a game like Yahtzee, the goal is to minimize chance’s influence on the outcome, and that’s what I’m here to get you thinking about.

Games which accommodate both solo and cooperative play seem to be especially valued in the market these days. This trend was noticed by developer Chris Cieslik of Asmadi Games, and inspired the new Kickstarter game One Deck Dungeon. Whether it’s the straightforward mechanics, solo play support, or the deliberate decision making behind the character artwork, the project has already accumulated over $85,000 in backer support.

Many casual gamers enjoy the casual gameplay experience of games like Poker and Blackjack. However, the stakes get higher when real money is involved.

Not having people to play with is perhaps one of the biggest obstacles which keep people from becoming truly engaged by the wide world of tabletop games. Lots of situations can prevent players from finding a good group to share their favorite gaming experiences. A recent move, a lack of “geeky” meeting places in the immediate area, or just general shyness about approaching new people, can all prevent gamers from finding like-minded players.

Most people can remember at least one pretty crazy or vivid dream they had in their life. Whether it made their skin crawl, or filled them with joy, dreams can be powerful things. For game developer P.D. Warne, dreams led him down an unexpected career path which culminated in the creation of his Kickstarter project, the Larklamp.

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