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Articles

Articles by our editors about casual games and the board game industry.

From The Travellers Tour in 1822 all the way to Kickstarter games in 2010 and Gloomhaven in 2017, this infographic sums up the history of board gaming in North America.

Do you get headaches or feel anxiety when you use Board Game Geek? Do you enter the site hoping to find a fun new game, but run away feeling too overwhelmed to continue? You're not alone.

Every year the board game industry grows and incorporates more and more dedicated players. The last few years have been termed the "board game renaissance," and in a lot of ways, it truly is the best era in gaming thus far. By the time industry magazine ICv2 reports of the most recent figures (typically 10-20% annual growth since around 2008), a plethora of new board game publishers have already sprung up. With the growth of Kickstarter, starting a publishing company has become a lot more accessible for those that don't have the financial resources to afford printing thousands of copies of a game on their own.

Running a Kickstarter campaign is a lot of work. There are a plethora of hoops that a creator must jump through in order to be successful.

There are several great, beautiful games that unfortunately don’t find funding on Kickstarter because the company does not have the correct fan base in place. We have some marketing tips to make sure your games are successful.

Art is one of the most important parts of publishing a game. Artwork can make or break a game — it’s the first thing potential consumers see and if it doesn’t sell them they’ll never look further into your game.

Social deduction / hidden identity games have been seeing a rise in popularity in recent years. Some of our favorites include One Night Ultimate WerewolfGood Cop Bad Cop, and Coup.

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