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Articles

Articles by our editors about casual games and the board game industry.

There are several great, beautiful games that unfortunately don’t find funding on Kickstarter because the company does not have the correct fan base in place. We have some marketing tips to make sure your games are successful.

Art is one of the most important parts of publishing a game. Artwork can make or break a game — it’s the first thing potential consumers see and if it doesn’t sell them they’ll never look further into your game.

Social deduction / hidden identity games have been seeing a rise in popularity in recent years. Some of our favorites include One Night Ultimate WerewolfGood Cop Bad Cop, and Coup.

I'll be honest: Monopoly hasn't hit my table in at least 10 years. Yet it remains in my game collection as one of my must-own games. I, along with millions of others have many memories of playing the game as a child, which mostly was instrumental in teaching me what it felt like to lose miserably to my older and smarter siblings. Nowadays, I am much more interested in playing newer, fresher, more appealing titles — but I also respect the past and plan to teach Monopoly to my children so they can take part in the tradition when they are ready to learn it.

Are you a board game fan who would like to have a regular game night? I started mine a few years ago, thinking it would be a fun one-time deal, but after the success of that evening I’ve turned it into an event that has my friends consistently asking when my next game night will be. Here are six tips for organizing and running your own successful game night regularly.

Every year the board game industry grows and incorporates more and more dedicated players. The last few years have been termed the "board game renaissance," and in a lot of ways it truly is the best era in gaming thus far. By the time industry magazine ICv2 reports of the most recent figures (typically 10-20% annual growth since around 2008) a plethora of new board game publishers have already sprung up. With the growth of Kickstarter, starting a publishing company has become a lot more accessible for those that don't have the financial resources to afford printing thousands of copies of a game on their own.

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