A game that uses only magnets? Absolutely! AttrAction is a super-fun dexterity game where players flick, slide, or toss powerful magnets on the table to create clusters. It's simple, it's fun, and it's perfect for informal fun at a party or family gathering.
Fireside Games announce Munchkin Panic, Hasbro is open for word nominations for an official Scrabble dictionary update, and Z-Man Games announces a new expansion to Carcassonne.
In the tabletop gaming world, traditional standards classify the hierarchy of gamers loosely into "non-gamers," kids/family gamers, and hardcore/hobby gamers. But in reality, there is no such thing as a "non-gamer."
Bazaar is a reprint by Gryphon Games that is, at its core, all about currency exchange. Fortunately for those of us who choose not to engage in public displays of arithmetic, there are no numbers involved — just colors.
Quartex is an abstract tile-laying game by CSE Games in which players try to complete the shapes located on the corners of the tiles. Boring, right? Wrong! We found this game to be quite engaging.
Mine, by KTP Games, is not about mining, as some may presume. Instead, it is an abstract dice game in which players try to roll certain combinations of dice to gain ownership of game cards ("That card is MINE!"). It's not much to look at, but is there a fun game here?
Submitted by Chris James on 03/17/2014 - 17:02. Category: News
We are amazed at the continual support we receive for our company and Casual Game Insider magazine. At a time when "print is dead," our future looks brighter than ever thanks to our dedicated readers and sponsors. As we continue to reach a larger audience of casual game enthusiasts, we want to give something back to our supporters.
A lot of the Kickstarter games this month have very strong themes and really embrace them, both through their mechanics and the artwork. There’s also a fairly good mix of card games, board games and dice games being offered, with a nice range of mechanics from bluffing to worker placement to resource management.
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