Board Game | Page 7 | Casual Game Revolution

Board Game

A game that primarily uses a board or board-like components (such as tiles) as the basis for gameplay.

An asymmetrical board game in which one player takes on the role of the alien creature while everyone else are the stranded crewmates trying to hold out until rescue arrives.

Choose the direction to move the buyer and then roll the die. If he lands on an opponent’s rugs, you’ll have to pay. Then lay down a rug of your own! Whoever has the most money and rugs at the end of the game is the best rug seller (and the winner).

Shift the tiles to complete the patterns on your cards; but you must choose wisely which cards you score and which you use to move the tiles.

Jubako is named for boxes used to display food in Japan. It’s a stacking spatial puzzle game that requires you to balance high scoring moves with ensuring you don’t cut yourself off for future turns.

Each turn take ingredient cards and choose actions from building restaurants, earning more ingredients, or expanding your terraces across the plaza.

Live the sugary dream in Candy Lab, as you fulfill order cards by lining up the candy bars in the correct order, which in turn activate their special abilities.

Players compete to sew the coziest quilt as they collect and place patches of different colors and patterns, aiming for aesthetics as well as a quilt that will attact cuddly cats.

Each turn, play one of your two tiles and then draw a new one from the bag. Each tile shows a bird and a flower. Birds score points when played adjacent to matching birds, while flowers score you points at the end of the game based on how many matching flowers are in each row based on your perspective of the board.

One player will score based on the animals on the tiles, while the other player will score based on their colors. On your turn move one tile and then place a new one on the board. Try to make large groups of tiles with matching scoring features in order to win the game.

Draft tiles and build a city that reaches to the clouds, laying walkways between your towers and earning more points for the longer they are.

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