Unpub4 gave attendees the opportunity to playtest unpublished game prototypes with 52 different designers. Several publishers were also in attendance, and some signing announcements are already coming out following that weekend.
Submitted by charlie on 01/11/2014 - 20:49. Category: Articles
I grew up believing that Monopoly had been invented during the Great Depression by an unemployed man who played it around his kitchen table while dreaming of summer vacations in Atlantic City, New Jersey. So, imagine my surprise to discover a very different history while researching for my "Why I Love Monopoly" article in the Winter 2014 issue of Casual Game Insider. Here is some bonus historical material that I did not include in the magazine article.
A two-way interview between us (Chris and Melanie James of Stratus Games) and Rob Bartel, founder of Famous Games Co., about the history of our companies, the characteristics and importance of casual games, our future production plans, our game design and publishing processes, and much more.
When I think about what “casual” means, I usually envision a T-shirt with some silly pop-culture phrase emblazoned on the front or a nice family restaurant where little geeks standing up on the chairs is considered standard practice. When we consider the term in the context of games, things start to get a little cloudy. The opposite of “casual” is “formal”, but this makes zero sense in the world of tabletop games. You don’t, for example, play games formally, in business attire, in a corporate jet. Although, that would be pretty cool.
The holidays are upon us, which is great news for casual gamers! The many opportunities to gather with friends and family are perfect for playing and sharing great casual board and card games. We hope you will join us to make gaming a part of your gatherings this year!
Board games have a higher learning curve than many other forms of entertainment. Here are some ideas to reduce the barriers for both the learner and the teacher. Originally published in the Fall 2012 issue of Casual Game Insider.
Len Yates, owner of Yates Games and designer of DeDeuce, describes his first attempt at funding a casual game on Kickstarter. After facing failure and learning from his experience, he is ready to regroup and give it another shot.
Originally published in Casual Game Insider, this article gives the details about our history, our philosophies on gaming, the problems in the industry, and our proposed solutions.
Even though many games claim to support 2 players, not all are created equal. Some just don't work as well when played with just 2 players, while others do quite well. Here's a list of 12 casual games that play great as 2-player games.
At the center of our holiday fun with family was a multitude of great casual games. This is a remarkable turnaround from a family who used to be reluctant to play games to one in which nearly everyone is now an enthusiastic casual gamer. What changed?