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Bezier Games

Bezier Games mixes word guessing games with social deduction in a new kind of Werewolf game, that won’t feel quite like any you’ve played before.

One Night Ultimate Werewolf takes the classic social deduction party game that can last for hours and synthesizes it into a quick ten minute experience. With twelve roles and limited time, will the wolves be hunted or the village destroyed?

Whether you’re a cat person or a dog person, there’s a game for you on Kickstarter this month if you’re an animal lover. Love supernatural creatures? They’re there too with werewolves, dragons, and zombies!

Ice Cool 2 has been announced, Asmodee has acquired Mayfair Games, and Cabot is hosting a board game cooking contest.

This month on Kickstarter you can learn programming with potatoes, create bridges with the Romans, or save the library of Alexandria!

In this issue: Werewords, a new app-driven, hidden identity word game from Bezier Games. Plus: tabletop escape room games, the rise of digital board games and simulators, international gaming trends from the perspective of publishers around the world, the philosophy of "better" board games, and how Rather Dashing Games got a fresh start in the industry.

Pirates, aliens, and witch doctors, oh my! This month on Kickstarter, check out how the villainous side of tabletop gaming operates with a wide selection of casual, family-friendly titles.

Bezier Games' One Night Ultimate Vampire adds a new twist to the hit One Night series. Plus: the ins and outs of deck-building games, the surprising origins of seven classic games, teaching art and design with board games, volunteering in the gaming community, and Calliope Games' new Titan Series.

After forty-two hours of gaming, five games were selected from sixty-three competing games to win this year’s Mensa Select award.

Bézier Games’ Daybreak expands on the success of the Ultimate Werewolf party game series. Plus: the origins of cooperative play, game industry elites discuss the ins and outs of rulebooks, why we keep returning to the table for board gaming, and the 60-year evolution of Eagle-Gryphon Games.

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